Understanding the job
We work out what has to happen for the user, and on what hardware. If the job is cheaper to solve without XR, we say so immediately — before the contract.
Client development
We are not a general-purpose studio: we take on immersive systems and the ordinary digital work around them. Here is what that means in practice.
Pokémon GO-scale games, packaging and print that come alive, try-on, holograms, apps for AR glasses, AR over BIM on the construction site.
HoloLens 2 · ARKit · ARCore · Unity · 8th WallGames, LBE arenas included. Industrial simulators and trainers, medicine, architectural visualisation, education.
Meta Quest · Pico · SteamVR · Unity · Unreal EngineCorporate and educational spaces, development for Fortnite, VRChat, Roblox and Spatial.io.
UEFN · VRChat · Roblox · Spatial.io · WebXRLoyalty systems, apps for communities and clubs, for events, for online courses.
Telegram Mini Apps · React Native · Next.js · Node.jsSmart contracts, GameFi, DAO ecosystems.
Solidity · TON · EVMLocations for metaverses, CG production, virtual production.
Blender · Houdini · Unreal Engine · SubstanceHow we work
We work out what has to happen for the user, and on what hardware. If the job is cheaper to solve without XR, we say so immediately — before the contract.
We test the riskiest thing first: tracking, performance on the target headset, the core mechanic. A prototype answers “will this fly”, not “is this pretty”.
Iterations with a working build at every step. Alongside the XR we build the ordinary half of the product: accounts, payments, admin, analytics.
We ship, train the client's team and stay on support. For venue networks, that includes managing the device fleet and its updates.
Contact
Describe what needs building and on what hardware. If it is not for us, we will say so straight away.