Client development
3D graphics
3D here is not a standalone “make it pretty” service but a production floor feeding the other five directions. Which is why models are built to a specific headset's polygon budget from the start, instead of being redone after the first performance test.
What's inside
- Locations and environments for metaverses and games
- CG production: films, product visualisation
- Virtual production and LED-wall shooting
- Asset optimisation for mobile headsets
Platforms and tools
BlenderHoudiniUnreal EngineSubstance
Other services
Contact
Tell us about the job
Describe what needs building and on what hardware. If it is not for us, we will say so straight away.