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Client development

VR — virtual reality

In VR we build entertainment and work in equal measure. Entertainment means clubs and arenas, where throughput and running a network of venues matter as much as the game itself. Work means simulators, where a mistake in the real world is expensive and repeating it in a headset is cheaper than on real equipment.

What's inside

  • Games for headsets and LBE arenas, cross-venue multiplayer included
  • Industrial simulators and trainers built to the client's procedures
  • Medical scenarios: preparation, planning, guidance
  • Architectural visualisation and walkthroughs before construction
  • Educational environments and lab work
  • Integration with haptic suits and full-body tracking

Platforms and tools

Meta QuestPicoSteamVRUnityUnreal Engine

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Tell us about the job

Describe what needs building and on what hardware. If it is not for us, we will say so straight away.